This film is an adaptation of Suzanne Collins’ prequel to the Hunger Games trilogy, set 64 years before the events of the original series. It follows a young Coriolanus Snow—who eventually becomes the villainous President Snow—during the 10th Hunger Games, when his once-wealthy family is now in decline following the fall of the Capitol.
I had the opportunity to contribute to the surface design for The Hunger Games: The Ballad of Songbirds and Snakes, working alongside Trish Summerville, a talented costume designer known for her unique ability to blend storytelling and fashion in a visually compelling way. Along with a wonderful team, I helped develop patterns that aim to reflect the complex themes of power, ambition, and the rise of Coriolanus Snow, while staying true to the visual language of the original series.
Vintas Member: Maybelle Pineda
Client: Lionsgate
Role: Surface Designer
Category: Costume
Date: 2022-2023


My Creative Approach
Throughout this project, my focus was on supporting the narrative through surface design, ensuring that each design choice contributed to the larger story. I worked closely with the team to develop patterns that visually embodied the key themes of the film, including power dynamics and the social structure of Panem. Each texture and design element was crafted with careful attention to detail, aiming to enhance the overall world-building and deepen the viewer’s connection to the story.
Peacemakers
One of my contributions was designing the textures for the Peacemakers, the Capitol’s enforcers of control. I worked to balance a futuristic, militaristic aesthetic with a gritty, dystopian feel. The design aimed to reflect the Peacemakers' power and cold authority, using the buttons and textures as symbols of their oppressive presence within the Capitol.
Panem Surface Designs
Another key part of my work was designing the surface textures for the districts of Panem. Each district’s design was carefully crafted to reflect its environment, culture, and socio-political dynamics. The textures aimed to visually capture the struggles of the people in each district while also conveying the Capitol’s oppressive influence. Through these designs, I hoped to provide an immersive experience that further emphasized the harsh divisions within the world of The Hunger Games. Ultimately, my goal was to contribute to a visual language that not only supports the story but also immerses the audience in the rich, complex world of Panem. It was a privilege to be a part of this project and to help bring the world of The Hunger Games to life through surface design.